External Loader
Host your UI loader externally (GitHub, Pastebin, etc.) and have it load the Junkie script using getgenv().SCRIPT_KEY. This allows independent UI updates without touching the dashboard.
1
Create External Loader
Build a loader script and host it on GitHub, Pastebin, or your own server:
-- Load library
local Junkie = loadstring(game:HttpGet("https://jnkie.com/sdk/library.lua"))()
Junkie.service = "YOUR_SERVICE"
Junkie.identifier = "12345"
Junkie.provider = "Mixed"
-- UI Implementation
local validatedKey = nil
-- Show custom UI
local function showUI()
local link = Junkie.get_key_link()
if link then
setclipboard(link) -- Copy to clipboard
print("Link copied to clipboard!")
else
warn("Wait 5 minutes")
return nil
end
-- Wait for user to input key (your UI logic here)
local userKey = promptUserForKey() -- Replace with your UI input
if userKey then
local validation = Junkie.check_key(userKey)
if validation.success then
return userKey
else
warn("Error: " .. (validation.error or "Invalid key"))
return nil
end
end
end
validatedKey = showUI()
if not validatedKey then
warn("No valid key provided")
return
end
-- Store key globally for Junkie script to use
getgenv().SCRIPT_KEY = validatedKey
-- Now load the actual Junkie script
loadstring(game:HttpGet("https:/api.jnkie.com/api/v1/luascripts/..."))()2
User Workflow
How users will execute your script:
User loads external loader:
loadstring(game:HttpGet("https://your-loader-url.com/loader.lua"))()
Loader shows UI and validates key using Junkie.check_key()
Loader stores key in getgenv().SCRIPT_KEY
Loader loads Junkie script which reads the key from getgenv()
Main script runs with validated key3
Complete Production Example
local Junkie = loadstring(game:HttpGet("https://jnkie.com/sdk/library.lua"))()
Junkie.service = "Premium Hub"
Junkie.identifier = "12345"
Junkie.provider = "Mixed"
local maxAttempts = 5
local attempts = 0
local validated = false
while not validated and attempts < maxAttempts do
local link = Junkie.get_key_link()
if link then
if setclipboard then
setclipboard(link)
end
else
warn("Please wait 5 minutes")
end
-- Get user input (replace with your UI)
print("\nEnter your key:")
local userKey = getUserInput() -- Your UI logic
if userKey and #userKey > 0 then
attempts = attempts + 1
local validation = Junkie.check_key(userKey)
if validation.valid then
validated = true
getgenv().SCRIPT_KEY = userKey
print("\nKey validated successfully!")
break
else
local errorMsg = validation.message or "Unknown error"
warn("[ERROR] " .. errorMsg)
-- Handle specific backend error messages
if errorMsg == "KEY_EXPIRED" then
print("[INFO] Key expired - get a new one")
elseif errorMsg == "HWID_BANNED" then
game.Players.LocalPlayer:Kick("Hardware banned")
return
elseif errorMsg == "SERVICE_MISMATCH" then
print("[INFO] Key is for a different service")
elseif errorMsg == "HWID_MISMATCH" then
print("[INFO] HWID limit reached")
end
end
else
warn("Error: No key entered")
end
if attempts >= maxAttempts then
warn("Error: Too many failed attempts!")
return
end
task.wait(1)
end
if not validated then
warn("Error: Validation failed")
return
end
-- Load main script
loadstring(game:HttpGet("https://api.jnkie.com/api/v1/luascripts/.../download"))()Last updated